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Tools to Inform /

03 Unconventional Tools to Inform

03

Unconventional tools to inform include various types of visualizations – 3D animations, VR walks, innovative outdoor installations and exhibitions in highly frequented public spaces, podcasts, performances, and other stage-based activities.

Questions to ask beforehand:
01
What is the purpose of the event or activity?
02
How many participants do you expect? Should participants only listen or also interact?
03
What existing resources do we have?
04
What is our budget? How much time do we have for preparation?
Sketch illustration of a question mark symbol and a group of people gathered around a laptop on a table, engaged in discussion
APPLICABILITY
SALL PLANNING STAGES

This tool is applicable and should be used in all planning stages—from assessment to implementation. One of the key factors for successful public participation is keeping the public informed about all activities. These tools can also be used to build and strengthen capacities.

RELEVANCE
LOCAL AND LARGE-SCALE PROJECTS

Entirely dependent on the local context.

NUMBER OF PARTICIPANTS
UNLIMITED

The more original the selected tools are, the greater their impact. Their effectiveness strongly relies on event visibility and publicity.

PHYSICAL PRESENCE
REQUIRED

Most of these tools are performance-based or interactive, often involving an emotional dimension in the sharing of information.

BUDGET
HIGH

As most of these tools involve high technology or strong artistic and spatial engagement, they are somewhat more expensive than traditional information tools. However, the budget largely depends on the scope of activities being implemented.

from 10,000 to 100,000 BAM

TIMEFRAME / DEADLINE
MEDIUM

The timeframe may also vary depending on the type and number of activities and their duration.

from 30 to 90 days

EXPERT SUPPORT
MODERATE TO HIGH

This may include experts in VR and 3D animation, artists, event agencies and managers, performers and performance groups, podcast moderators, and various specialists for topic-related discussions.

Event agencies or managers, VR and 3D specialists, moderators, urban planners, and other professionals.

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